May 20.2009
FenixSoft Co., Ltd.
Delivery of Matching Server Library, Free of Charge
‐on the "nine" library‐
FenixSoft Co., Ltd. (hereinafter “FenixSoft”, headquartered in Shibuya, Tokyo, Kengo Aoki, Director and President) formally announces that we have begun shipments of a matching server library for online game software development (hereinafter called the “matching server library”), free of charge over the Internet.
■ Background and purpose
About one year has passed since we began the free-of-charge delivery of “nine”, a network library for online game software development. During the year, many customers have used “nine”, such that it has gained a reputation as an easy-to-use, compact communications module. Now, “nine project”, one of FenixSoft’s technology development businesses, is offering, free of charge, a new matching server library module that will support online game software development.
Multiple-player content, including match-up type content, requires a system for matching-up users. The matching server library allows customers to implement a wide variety of matching methods and drastically cut down their software development man-hours. Now that this library is included in the same package as the “nine” network library, customers can use them together to develop high-speed match-up type content.
* The “nine” network library can be downloaded from FenixSoft’s web site (
http://www.fenixsoft.jp/service/nine.html), free of charge.
■ Features of the matching server library
◆ Providing a versatile system
The matching server is independent of any one game server. So, it offers a versatile framework that can be used for many games, regardless of the characteristics of those games. In addition, by establishing an independent game server, we can offer a single matching service for multiple game servers.
◆ Implementing a wide variety of matching methods
The provision of this versatile library enables customers to customize it to use with their own game servers. Furthermore, the match-up logic can be customized. So, the customers can implement a wide variety of matching methods and attain creative online game software development.
◆ Match-up while games are in progress
Matching-up during a game usually requires the preparation of matching logic within the game server. The matching server library, however, is designed to enable match-up during games, thus enabling customers to drastically cut down on their software development man-hours.
■ Future prospects for “nine”
By providing a matching server for supporting network game software development, the “nine” high-speed network library has made a big impact as an integrated environment for network application software development. Further technologies, such as a distributed system, will be added to “nine”, to provide more and more solutions. In early summer of this year, “nine for Flash” will be released to provide Flash support, targeting light-content development. In addition to Flash support, “nine” will, as a high-speed, stable, compact library, come to support multiple platforms as well as mobile terminals. As communication middleware for supporting software development at customers all over the world, “nine” will continue to contribute to further market activation and technical innovation.
◆ Applications using the “nine” network library
Meengr 3D avatar chat (
http://www19.atwiki.jp/meengr/)
Direct enquiries about this article to:
FenixSoft Co., Ltd.
PR
E-mail: nine@fenixsoft.jp
Company overview
FenixSoft Co., Ltd.
President: Kengo Aoki
Established: February 6, 2008
Capital: 4,200,000 yen
Number of employees: 20
Headquarters: Kitasando DT bldg. 2F, 4-16-7 Sendagaya, Shibuya-ku, Tokyo
Business description: Research and development of network systems
Development of network based games
URL: http://www.fenixsoft.jp/
E-mail: info@fenixsoft.jp